From Specialist Handhelds to Mobile Workstations: The ONEXPLAYER Tier 2 Portfolio
Three devices, one underlying idea: put a genuinely high-bandwidth unified memory architecture into a body small enough to carry, and let the form factor decide what the device is actually for. APEX stays a handheld. Super X and Super V grow into tablets. All three share a family logic even as their target users diverge.
APEX: the handheld built around a cooling decision
APEX's headline feature has never really been its AMD Ryzen AI Max+ 388 chip alone, it's the fact that the chip's performance ceiling depends on a choice you make at checkout. The standard air-cooled version runs up to 80W TDP through dual fans and 47,200mm² of heat dissipation fins. The liquid-cooled version connects to the optional Frost Bay unit, an external radiator and pump module, and unlocks up to 120W. That's a 50% power ceiling increase for anyone whose sessions run at a desk rather than on the move.

The 40-CU Radeon 8060S GPU inside is the same silicon found in Super X and Super V, which is worth knowing because it means APEX's graphics performance isn't a cut-down version of anything, it's the same engine in a smaller box.
Super X: the water-cooled tablet with room for big models
Super X takes the same processor family up to Ryzen AI Max+ 395 and puts it in a 14" AMOLED tablet body, with memory configurations scaling up to 128GB. That memory ceiling is the headline for anyone running local large language models, since AMD's unified memory architecture lets the system allocate up to 96GB of that pool as usable VRAM, well past what any dedicated laptop GPU offers at this size.
The screen backs up the workstation framing: a 2880×1800 AMOLED panel at up to 120Hz with VRR, 100% DCI-P3 coverage, and support for a 4096-level pressure-sensitive stylus. It's built to be looked at for creative work, not just glanced at during a game.
Super V: the Intel-side answer built for frame generation
Super V swaps camps entirely, running Intel's Panther Lake platform with the Core Ultra X7 358H and an Arc B390 GPU. The headline number is 172 TOPS of total platform AI compute, split between 122 TOPS on the GPU and 50 TOPS on the NPU. Where Super X leans on raw memory capacity, Super V leans on XeSS 3.0's multi-frame generation to multiply frame rate in games that would otherwise sit well below native 120Hz on integrated graphics.
| Device | Chip camp | Standout spec | Cooling |
|---|---|---|---|
| APEX | AMD (Ryzen AI Max+ 388) | Handheld form factor, water-cooling optional | Air (80W) or liquid (up to 120W) |
| Super X | AMD (Ryzen AI Max+ 395) | Up to 128GB memory, 96GB allocatable VRAM | Air (80W) or liquid (up to 120W) |
| Super V | Intel (Core Ultra X7 358H) | XeSS 3.0 frame generation, 172 TOPS platform AI | Air (up to 65W) |
The thread that connects all three
Strip away the form factor and the same design bet shows up in each device: treat system memory as shared territory between CPU, GPU, and NPU instead of walling off a small dedicated VRAM pool. That's what lets a handheld or tablet run workloads that would normally need a discrete GPU with its own memory. It's also why none of the three are marketed purely as gaming devices, even APEX ships with the same "deploying on-device AI models" language as its tablet siblings.
Picking between them
If the device needs to fit in a jacket pocket, APEX is the only option of the three. If the workload is memory-hungry, whether that's a large local model or a big creative project, Super X's 128GB ceiling is the deciding factor. If the priority is squeezing more playable frame rate out of demanding games without maxing out a battery, Super V's frame generation approach does more work per watt in that specific scenario.
Conclusion
APEX, Super X, and Super V aren't ranked against each other so much as built around three different bets on what "portable performance" should optimize for. Current configurations and official pricing for each are available on the APEX, Super X, and Super V product pages.
Pricing shown is subject to change; refer to the official ONEXPLAYER store for current pricing.
FAQ
Can these devices really run large AAA games at native resolution?
Yes, all three are built to run titles like Black Myth: Wukong, Cyberpunk 2077, and Forza Horizon smoothly, with the specific frame rate depending on TDP and resolution settings.
Do these devices support an external monitor or eGPU dock?
Yes. All three include full-featured USB4 ports that connect to a monitor, TV, or an eGPU dock such as ONEXGPU for extra graphics headroom at a desk.
Is ONEXPLAYER hardware reliable across this lineup?
Every device goes through the same rigorous, fully managed production chain with consistent quality control, backed by a one-year warranty when purchased through the official store.